SEASON 5 - Glory for kills
SuperPower – (41-45), Major Nation – (20-40), Minor Nation (0-19).
Nations: Russia (Soviet)
China (Soviet)
USA (Nato)
UK (Nato)
Germany (Neutral)
Japan (Neutral)
Africa (Neutral)
Rules
1. No taking more than 5 mins on your go unless battling.
2. War is declared when territory becomes occupied.
3. Alliances must support all allies. and pay contribution of 50% of turn money to defending army.
4. 45 Pts is max.
5. Only 12 Units Per Territory zone.
6. Breaking a rule or found cheating will result in a 500ICP fine.
Unit Cost Movement Attack Defence Kill Point
Infantry Man 5 1 2 1 1 can move 2 zones in own territory, is only
unit that capture territory
Artillery 7 1 2 2 3 Firing Range of 2 Zones
Tank 10 1 5 3 5 can move 2 zones when on attack
Fighter 10 3 3 6 3 Can patrol Zones in range.
Navel Fighter 10 3 4 4 3 Can Dodge Navel ships AA fire.
Bomber 10 4 4 1 3 Can land on aircraft carriers
Transport Plane 10 4 0 0 1 can paradrop troops
Submarine 15 2 2 1 10 surprise attack from 1 zones away
Destroyer 5 2 3 3 2 Rolls 2 dice per Surface Vessel
Frigate 5 2 3 3 2 Rolls 2 dice Per submarine
Cruiser 5 2 3 3 2 Firing Range of 1 zone
Battleship 10 2 4 5 4 Firing Range of 2 zones, Can be a navel Battlegroup leader vessel ( 10 Units)
Aircraft Carrier 10 2 1 5 4 Small – Can utilize up to 3 unit slots. ( air / inf ). Can be a navel battlegroup Leader vessel ( 10 units )
Medium – Can utilize up to 4 unit slots. ( air / inf ). Can be a Navel Battlegroup Leader Vessel ( 20 units )
Transport ship 7 2 0 0 1 x2 unit space per ships ( 1 ship – 2, 2 ships – 4, 3 ships – 8, 4 ships – 16, 5 ships – 20 )
Anti Aircraft Gun 5 1 0 1 3 Shoots once per plane
Industry 10 0 0 0 1 Boosts area to +1 IPC
Flak88 5 1 2 3 3 anti air + artillery